Standalone Modifiers

As the extensive interfaces of Sculpt, vertex paint and Paint Scatter somewhat go against Mesh AK's philosophy of s tiny user interface, both are also available as standalone modifiers. You find them as "Sculpt", "Paint Scatter" and "VertPaint" in your modifier list.
All have a simplified "selection" panel, where you can only select the common properties and ignore backfacing, the standard Geometry Paint Rollout and the standard Sculpt / Vertex Paint Rollouts. They haven't got any subobjects, but at least Vertex Paint uses the subobject mode of the modifier on the modifier stack below. This hasn't been fully implemented for sculpt currently, so subobject modes below are currently ignored.