Fit Vertex Position Dialog

Here you can "fit" vertices onto the surface of another object.

When you click the "Fit" button, you at first have to select another object.
Then rays are casted through each selected vertex and it is checked, if they collide with the other object. If so, the vertex is moved to the collision point.

This is an easy way to give one object the shape of another.
Alternatively, you can use the vertex indices of the other object, but this only works good on objects with the same vertex number and order.

In the example here, we fit a cube into a globe.