Here you see the appearance of the Mesh Army Knife user interface. The basic structure and many of the panels and buttons will look quite familiar to experienced users, as it is similar to Edit Mesh or Editable Poly. Some less used buttons are left away, also some buttons I think everyone uses shortcuts for (e.g. "Delete"). Others have been added, like the Geometry paint tool. In the further description I will explain every new rollout, dialog and the buttons step by step. Rollouts and dialogs, which remained unchanged in comparison with Edit Mesh, won't be described, e.g. Soft Selection or the detach dialog.